| Author | Topic: Detailed Info (Read 239 times) |
Justin Dixon Administrator
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Joined: Jun 2004 Posts: 7
|  | Detailed Info « Thread Started on Nov 29, 2005, 1:21pm » | |
I've scrapped MMXO and I am now working on a new game called X Vs. Zero. This was the original game idea I had before X And Zero but thanks to public ideas it was never brought on. It will play much like Star Wars Battlefront. (No I did not get my idea from that game but I must admit it does take alot of my time) When you first start the game you will select your Team. Team X or Team Z. Each side will have there fair share of Champions and Soldiers. When you first go into a Battlezone you will only be able to select a measly few Soldiers. Soilders are simply the random enemies you would encounter in the Megaman games. Mettuars and Sniper Joes for Example. Champions refer to the Heroes, Mavericks and Robot masters from the Megaman games. Whenever you make a kill, steal a flag, or capture a base you get MegaPoints(MP). Think of MP as money. You can use MP to unlock more music, Soldiers and even a few Champions.
Some more notable characters on each team are as follows:
X Team:
Protoman Bass Chill Penguin Vile Cloudman
Z Team:
Megaman Sigma Velguarder Armored Armadillo Shademan
And Soldierwise..... X team Gets Mettuar. Z Team gets Sniper Joe. There will be over 30 Soldiers for each side.
The different Game modes that will be available are listed here:
All Out War (AOW) Capture The Flag (CTF) Protect The Base! (PTB) Battle Of The Champions (BOTC)
All Out War:
AOW is your basic “The enemy must suffer pain and death” game mode. You get 3 MP per kill and first team to 100 Kills wins. That simple.
Capture The Flag:
CTF is pretty much the same in any other team based game. You run over to there base, grab there flag, run all the way back to your base, stop at mcdonalds on the way and see if anyone wants some fries, and then stick the flag in your base. You get 1 MP per kill and when you successfully capture the flag you gain 7 MP. Afterwards the entire team is awarded 3 MP for effort. So the Guy who took the flag gets 10 while the rest get 3. (Note: The Mcdonalds thing is a JOKE. There is no Mcdonalds in this game =P)
Protect The base!
I can tell right now PTB will be one of my personal favorites. All you have to do is protect your base while you destroy theirs. Simple right? To Destroy an enemy base you must sneak deep inside and find their core generator. The Generators will never be in the same place as a GM will be placing them before each game. The bases in these levels will be designed for each teams Soldiers to perfectly guard it. There will be automated turrets as well. But that doesn’t mean you can sit back and let the base do the work. A player with average level skills can easily bypass a Bases auto Defenses. Imagine what a veteran Megaman freak could do.
Battle Of The Champions:
Ahhh BOTC...... Some very fun times will be had with this. To play in this mode you must first unlock a Champion. In this mode Champions do not cost MP to use. This mode is not teambased and get no MP or other rewards for playing in it. So whats the point? Fun! This mode will be an absolute crazy all out battle of the titans. Swords will Cross, Guns will fire and the weak will quickly be sent crying.
Now when in battle each Soldier will have there own abilities and drawbacks. A Major drawback to some Soldiers is that they can't jump. While some Soldiers have no attacks. But Each will be very powerful in there own way. To Play as a Champion you must first unlock one. There are many different ways to do this. After that you will have to pay a set amount of MP. (Depending on the Champion) This will be costly so make the Champion count. Once you die or leave the Battlezone you will need to pay more MP to use that Champion again. One Major Drawback to Champions... You do not get MP when playing as one. This is because I want a certain balance in the game. If You got MP as a Champion then you would pay the MP, run out there and kill 20 Soldiers before finally being defeated, and have gotten more then enough MP to play as the Champion again. Now on to a more important subject. Well I should say 2 important sunjects. X And Zero. These 2 will NOT be unlockable. How they will work is every once in awhile I will set a Tournament or contest of some kind for each Team. The Winner will be allowed to play as X Or Zero (Depending on his team) for a week or so. At This time both an X and a Zero will be selected and there battles will be fierce!
Now I'm not stupid so I will not be posting any testing dates or release dates. It will be done when its done. In the Meantime email me at dixonxandzero@hotmail.com if you have any questions, suggestions or concerns. No Emails asking to be a tester. They will be ignored. Testers will be chosen by me when I'm d**nwell ready.
| The only one to ever defeat me in a fair fight was Megamanvirus. This is because I sneezed. |
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Justin Dixon Administrator
     member is offline
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Joined: Jun 2004 Posts: 7
|  | Re: Detailed Info « Reply #1 on Dec 9, 2005, 1:05pm » | |
Updated Info. The list of characters for each side is no longer valid. Instead of doing the 16-Bit sprites originally planned, I'm using the 32-Bit Playstation sprites. All this means is that I can now include Megaman Zero series characters such as Fefnir and Leviathan. Also Harpuia. He's cool. Anyway, thanks to the 32bitness I've included Gate and Dynamo aswell as many other characters that were impossible before. In fact I have already completed Gate and his techniques..... Actually Technique. Dynamo is currently being worked on by Holydoomknight. As soon as he's converted the sprites I can start programming his techniques. And now.... The first Character guide!
Gate
Life Power : Average Attack : 
Techniques:
Gate Barrier
Added Bonuses:
Flight
Gate's one and only attack is actually a compiled multitude of pain. How this wonderful attack works is.... Gate puts up a barrier.... This barrier deflects all long-range attacks. Meaning bullets. From a GUN. But as an added bonus whenever the barrier deflects an attack it converts it into the mighty gate Blast. The Gate Blasts Attack Power is based on the attack power of the bullet converted. When converted the attack power is tripled. This makes Gate compatible with every single character that possesses a long-range attack. One more thing. If an enemy bumps into the gate barrier they recieve damage equal to twice thier attack power. AND gate flies. Not a bad character really. I would recommend him for Protect The base games but with the right team members he can be effective in any situation.
| The only one to ever defeat me in a fair fight was Megamanvirus. This is because I sneezed. |
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